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Sims 3 Showtime Review
| Reviews and Critiques |
So I've now been playing with Showtime for a couple of weeks fairly steadily, and I am afraid that it doesn't really live up to my expectations, or possibly BARELY lives up to them And the problem is, my expectations hadn't been overly high.
As a longtime Simmer, this is probably one of the two sloppiest expansions I've seen, with ill thought out design, and a very large deviation from what I expect Sims games to be like in general.
Do I regret pre-ordering it? Yes, a little. I'd say it's an OK expansion to get later on, when it's on sale, and doesn't cost fifty dollars, if you think of it as a bit more of a stuff pack.
Where to begin...
The objects are really fun. They are GREAT. There's a fairly large number of things, in a SoCal style.. some Spanish Colonial stuff, also a lot of retro. There's finally a pool table, a photobooth, and there's skeeball machines.
The downside is, for myself and many other players out there, many of these objects should have been part of Late Night, and were ones we bitterly complained about missing in Late Night, when those of us who paid the full pre-order-fifty-bucks on LN got that expansion.
But those objects are here, in Showtime, and they're well made. And I mentioned skeeball. SKEEBALL. Seriously. YAY. (Pity your Sims can't win prizes...)
The stage props are wonderful for non-stage purposes too, just as random décor in lots, and all those effects machines and things make dance clubs or bars really SHINE. Or fog. Or bubble. Or any number of other things.
I honestly barely have played the EA world that came with Showtime. I have every expansion there is to date, and quite frankly, in the brief exploration I did of Starlight Shores, there was just no place to PUT everything to make use of them. Even figuring on just one lounge, one dive bar, and one dance club for LN, one junkyard, just a 'ranch' that also would have the equestrian rabbithole, and then of course the fire station and... yeah, no. I just went into CAW and altered my Morikipo Island to playtest in.
Which then I discovered some fun things for, like how the LN clubs/bars don't work as I had rather naively assumed, as private club venues. And beaches don't work like parks. So yeah Morikipo Showtime has several stages in 'non stage' lots, ready for either EA to fix, or more likely and more quickly, a modder to.
But I did get things right enough to play, and play I did.
The new professions are very pretty. I have got to give them that. I have fun watching singers sing, acrobats be acrobatic, and magicians magish. But after a while, there's some issues I started to notice, that likely COULD have been looked into, and really should have been. Please note, I have not reached the HIGHEST levels in any careers yet, because of limited play time and such, but these are my thoughts so far.
Add a commentLast Updated (Tuesday, 27 March 2012 22:24)
This Site Behaving Badly
I have no idea why images stopped showing on this website for the worlds. I am trying to locate the problem and fix it. Very sorry for the inconvenience.
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Populated Morikipo for Pets
Requires: The Sims 3, World Adventures, Ambitions, Late Night, Generations, PetsSims 3 Version: 10.0.96.014017 or later
There will be a Prepopulated for Showtime release! I'll be on vacation from March 8th through the 14th or so, but hopefully will have it ready shortly after I return.
Map Size & Terrain: The Morikipo Island map is a large sized map. The black sand beaches and some of the rock are custom made, and at this time I do not have versions that will be usable in game, I tried though to make it as easy as possible to blend in normal EA textures in game for the lots individually. Spawner Information: The island has lots of Base Game, Ambitions, Late Night, and Small Pet Spawners of all types. World Adventures also has some spawners included on the island, most notably some fruit trees/veggies, koi spawners in some of the parklike areas, French common fishing spawners in various ponds/brackish or fresh water areas, and Generic Digsite spawners. Add a comment Last Updated (Saturday, 17 March 2012 22:05) WTF is with the site? I dunno.
So, my site is having menu and formatting issues. I have NO idea what's up, sorry =(
Also, Showtime comes out tomorrow. I'll be on vacation starting Thursday, but you bet yer booties I'm updating populated Morikipo afterwards, so you may want to just wait to get the island if you plan to get the EP. Add a commentLast Updated (Tuesday, 06 March 2012 00:40) Unpopulated Pets Versions of Morikipo
Images above are from the Generations & Pets City versions, the suburb for Pets just lacks subways but is otherwise the same. Late Night city just a few buildings less, the suburb for LN was a bit different. I have updated Morikipo with new lots and spawners for Pets. These are 'new' ID worlds, and will not overwrite ANY other versions of Morikipo you may have.Requires: The Sims 3, World Adventures, Ambitions, Late Night, Generations, PetsSims 3 Version: 10.0.96.014017 or laterMorikipo Island has long been an isolated rural one, many of the lower income residential homes are country/tropic style and several show that the indoor plumbing is a relatively new feature by it being in obvious additions. There was a brief boom for the Lodestone Mining Company, but that's long over, and the old mine is now a landfill, the smelting factory a rave. But the boom brought in enough cash that higher tech industry like the Apera Tuir Science company and Tropicolor Motion Pictures have come to the island- and with them the night life! Also, of course, CRITTERS. ***I just noticed that several community lots in these exports have no names and descriptions. I am unsure if I will fix them before next major EP that makes me create new versions- y'see, EA's Pets patch meant I could not just edit prepopulated worlds, and I had to go WAY BACK into my backups to make new versions. I didn't think to read lot titles while throwing pet things in, because I just wanted to edit so I could play. Whoops.*** Add a comment Last Updated (Monday, 05 March 2012 23:42) |



